﻿using _2DGame_Preview_Server.Services.RoomAndBattle.Model;
using _2DGame_Preview_Server.Services.RoomAndBattle.RoomHall;
using Assets.Script.Human.Player.Config;
using LiteNetLib;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;

namespace _2DGame_Preview_Server.Services.RoomAndBattle.Room.Modle
{
    [JsonObject(MemberSerialization.OptIn)]
    public class PlayerInfo_Room
    {
        [JsonProperty]
        public bool isReady=false;
        [JsonProperty]
        public RoleData roleData;


        PlayerInfo_Room(){ }

        
    }
}
